In [1]:
import sys
sys.path.append('../../../../')
import os
from moviegoer.tables import load_film_object, film_id_and_scene_id_from_scene_directory
In [2]:
film_id, scene_id = film_id_and_scene_id_from_scene_directory()
scene_id
Out[2]:
'd_5148_5278'
In [3]:
film_obj = load_film_object(film_id)
scene_obj = film_obj.scene_object(scene_id)
scene_obj.print_context_clues()
*Plot Context*
Context Themes: Counter({'violence': 38, 'transit': 14, 'dining': 9, 'driving': 7, 'work': 4})
Potential Common Locations: Counter({'car': 7, 'office': 4})
Potential Other Locations: Counter({'street': 17, 'building': 7})
Establishing Shot Locations: Counter({'building': 4})
Descriptors: ['indoors', 'standing', 'rain']
Held Items: Counter({'gun': 29, 'cell phone': 15, 'knife': 9, 'arms': 4, 'guns': 3, 'gun standing': 1, 'hammer': 1, 'folder': 1, 'piece of paper': 1})
Active Actions: Counter({'driving': 7, 'making': 7, 'crossed': 7, 'riding': 6, 'open': 4, 'parked': 3, 'taking': 1})
Left Wearing: Counter({'shirt and a tie': 39, 'yellow shirt': 1})
Right Wearing: Counter({'hoodie': 77, 'hooded jacket': 5})
In [4]:
scene_obj.display_anchor_shots()
In [5]:
scene_obj.display_scene_frames_large()
In [6]:
scene_obj.print_info()
*Scene Information*
Scene ID: d_5148_5278
Start Frame: 5148~50
End Frame: 5278~75
Scene Time: 01:25:48 - 01:27:58
Scene Runtime: 0:02:11

*Technical Details*
Aspect Ratio: 2.39
Avg. Shot Duration: 7.35
Avg. Brightness: 59
Avg. Contrast: 48

*Dialogue Cadence*
Sentences Per Minute: 17
Words Per Sentence 6.57
Questions Per Minute: 4.57
Pct. Questions: 27%

*Emotion*
Laughs Per Minute: 0.46
Profanity Per Minute: 0.46
Words Per Profanity: 243
Exclamations Per Minute: 4.57

In [7]:
scene_obj.display_cutaway_shots()
In [8]:
scene_obj.display_qna_frames()
In [9]:
scene_obj.display_first_p_sentence_frames()
In [10]:
scene_obj.display_second_p_address_frames()
In [11]:
scene_obj.display_exclamations()
In [12]:
scene_obj.display_laughs()
Out[12]:
[]
In [13]:
scene_obj.display_unintelligible_language()
In [14]:
scene_obj.display_long_take_shots()
Out[14]:
[]
In [15]:
scene_obj.display_color_shots()